- Disclaimer -

I mean that. Seriously, you don't have to read this, you know. There are plenty of better things to do with your time. Time is valuable. You'll thank me in the long run (actually you won't, will you, you ungrateful bastard? You won't even give it a second thought and nor should you).

It was originally quite vague, but it's now known by a few people (luckily, people that I like).

Any views expressed of course, are my own.

Of course, if you do stumble upon this and don't know me, feel free to get in touch, it'll be interesting.

Tuesday, 4 August 2015

ZX Open World, Part 3(a)

Before embarking...


...on what looks like it's going to turn into a very long post about another game, I just wanted to drop in the brief story of the Game That Never Was (except for later, when it was overhauled and was released, but let's not dwell on that for now), The Last Ninja.

It did well on other platforms and spawned sequels, but the Spectrum version was doomed to failure; it seemed to be imminent all the way through 1987 and 1988 but never actually appeared, which was a shame, as when it did eventually appear for the superannuated Spectrum (as Last Ninja 2, some two and a half years late) it looked damn good:
















These screens are from Last Ninja 2, I think, or maybe another of the versions that was eventually completed for the Spectrum. It doesn't exactly look state of the art now, but back in 1987, when I still believed this thing was going to appear, I was pretty excited.

It looked like a proper cross between Saboteur and Turbo Esprit, with proper solid-looking graphics, fighting, exploring, etc. which was pretty much my dream game in 1987. But by the time it eventually appeared, I'd long moved on.

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